A point and click horror game.
No IAP, Autosave,
$2.99 in the Playstore
2.3 and up
Five nights at Freddy’s is an official port of the popular point and click survival horror game that was released on Steam August 8th 2014 by indie developer Scott Cawthon. The game finds you, on your first night working at Freddy Fazbears Pizza. It places you as the night watchman and your job is to keep an eye on the animatronic mascots of Freddy’s. Simple right?
The gameplay of Five Nights at Freddy’s is very straight forward. You are stationary in a room with a security camera monitor connected to 11 cameras. By tapping the screen you can look at the cameras and out into the complex. But during that time you won’t be able to watch your immediate surroundings…
You can also look to your immediate left and right into the hallways, which each have a button for a light and a door shutter.You (for some reason) have a limited amount of power and the game revolves around balancing the need to use that power by using lights, shutting doors, and watching the animatrons on the security cameras, all which consume power, with the need to conserve power to make it to the end of your shift. The two spots in the building that you can’t see with the security cameras are out into the hallways to your left and right, but you have to switch on the light to be able to see down the hallway which drains power as well.
The goal in each of the five nights at Freddy’s is to survive your shift which lasts from 12am to 6am. That’ll be somewhere between 5 and 10 minutes of real-time. You lose if you let one of the animatrons sneak up on you, it’ll kill you. You also lose if you run out of power before the end of your shift, as you’ll have no power to shut the door to stop an animatron from getting to you.
$2.99 seems like a steep price for such a short game. This would be an absolute must play at .99¢. A redeeming factor is the fact that It has so much replay value since the animatrons never do the same thing twice. Also it’s a great game to play with friends anytime, since the developer did such a great job creating dread and paranoia with the setting, the audio effects and the lighting. I guarantee it’ll scare you even in broad daylight. I really like this game and I’ll be playing it on those dark lazy nights for a while to come.