Unique game that combines two unlike genres.
Free with in-app purchases
Little Legends by Com2uS USA provides us with an interesting blend of online RPG and social gaming. In other words, it can be described as “Clash of Clans meets Pocket Legends”. Other than Clash of Clans I’ve never really been into time management or city building games, but this one caught my eye. I love to play games that will give me plenty of play time and allow me to play in long sessions. Games of the time management genre just aren’t sufficient in that category. Meanwhile, MORPGs like Pocket Legends and Arcane Legends provide me with tons of play time, and no restrictions on when I can and cannot play. Little Legends attempts to merge these two genres and the outcome is a truly unique gaming experience.
When you first begin the game you are greeted by a small introduction, and then a tutorial. You are also instructed to pick a character that you will begin your journey with. There are 8 total classes, but only 4 of them are available when you begin. The other 4 can be unlocked after you reach level 10. Whenever I play these kinds of games I am always torn between which character I want to choose. Do I want the ranged attack of the archer, the brutality of the knight, the spells of the magician, or the quickness of the bandit? I ended up restarting my game 4 times in order to test out each character. They all have their strengths and weaknesses, but I ended up picking the bandit mainly for her speed. Additionally, you can spend 40 gems (Premium currency) to buy a “Winged Hero” which gives you a random character, but with buffed stats and a fancy back item.
As far as customizing your hero goes, there are 9 slots where you can place armor, jewelry, and weapons, all of which give better stats to your character. Each class can only use armor and weapons from its own class. For example, a knight can’t use the robe of a magician as armor, and an archer can’t use a bandit’s daggers as a weapon. You can improve your items by upgrading them at the power up center, although it is pretty much useless unless you have a rare item that gets a certain buff when upgraded. The main accessory for your character is the back item. These items can be gained through dungeons or bought, and they give very valuable buffs to your character. There are different levels for each one and you can combine them to create a more powerful one.
Little Legends has a ton of dungeons that you can play through with your characters, each one getting progressively harder. Most of these dungeons are single player, but there are also “hunting fields” where you can level up your character with a bunch of other people. Additionally, you can complete a more difficult version of the single player dungeons with other people. One of the biggest problems with this game is that there is an energy system. Even though energy still limits your playing experience, the system in this game is not nearly as bad as in others. I rarely find myself running out of energy, and every two levels you get an extra two max energy. The most annoying aspect of this energy for me is that when you are in a single player dungeon, you lose an extra energy point every minute. I think that the devs should just create a definite price for entering the dungeon, and keep it at that.
Combat in Little Legends can become very dull, boring, and repitive. This is mainly due to the auto attack feature that makes your hero automatically go to an enemy and attack it. This pretty much means that you don’t even have to do anything in order to complete a dungeon. Heck, if you wanted to you could just go to a hunting field and leave your character on auto attack for days, allowing him to level up endlessly. As long as you have a strong weapon in this game, the skills and potions aren’t even necessary and gameplay is very repetitive. Don’t get me wrong though, it is still very satisfying when you get a good drop after farming a dungeon over and over again. I honestly believe that a little bit more difficulty couldn’t hurt this game.
Every player gets their own village, which they can upgrade and customize to their liking. There is a shop where you can buy tons of new buildings and fancy decorations. Also, there are little crop fields where you can plant all kinds of plants, each one giving a different amount of money. The more you level up your village, the more buildings, decorations, etc. you unlock. Each building does something unique, and it can be fun toying with all of the different options. For example, there are buildings for potions, buildings for upgrading, and buildings for getting new items out of your old worthless items. There is also a friends list for when you meet new players in hunting fields or dungeons. You can visit each other’s villages and gift each other energy every day. In other words, friends = energy.
I have played this game for quite a while and it continues to amaze me with the combination of two completely different genres. This game provides endless amounts of play time, even though it can be dull at times. The energy system isn’t a gigantic downside, but it can limit your fun. I love being able to see my village and character grow and become stronger as I play this game. For a free game, this will definitely pique your interest.