Difficult 3D reflex game with nice visuals
Being a huge fan of Super Hexagon, and similar games of the twitchy reflex genre, I downloaded Unpossible not knowing what to expect. Upon opening the game, I was stunned by the absolutely fantastic graphics. The background isn’t amazing, but the pipe and obstacles themselves look spectacular. As far as playing the game is concerned, there are a few playable difficulties, and the idea is somewhat original. I certainly wouldn’t go as far as to say that it exceeds the legacy of games like Super Hexagon, but I am glad to have discovered a game with some impressive features.
When I play a game of Unpossible on high difficulty it gives me somewhat of an adrenaline rush. This is to be expected with games of this genre, and this particular game does it quite well. Gameplay itself feels great, and you can choose between tilt and touch controls. As you twist your way around a pipe, trying to avoid obstacles, the touch controls provide you with a bit more precision. In other words, if you are looking for more of a challenge, I would go with the tilt controls. There are three playable difficulties, each one with a corresponding “daily mode”. I noticed that playing the simplicity and futile difficulties can be very boring at times due to the long sessions. I’m not sure what it is, but Unpossible doesn’t seem as fast paced as other similar games and when I am playing in long sessions, I do not feel as urged to play again. Put differently, a 50 second game of Super Hexagon feels much quicker than a 50 second game of Unpossible, and I think this is due to a slower pace in the game. I wish that the easier difficulties would be more difficult, instead of the difficult difficulties being difficult. On another note, there are only a few obstacles on the pipe, and I hope that there will be updates adding some more unique obstructions.
The key to success in the world of impossible reflex games is minimal, yet attractive, graphics, adrenaline pumping music, and of course, stupidly difficult gameplay. In my opinion, Unpossible currently has 2 of these 3 things. The graphics are great, the gameplay can get to be extremely difficult, but the music just doesn’t seal the deal. Sure, it is charming and somewhat pleasant, but It just doesn’t flow with the game, and keep you truly engaged when you are playing. This is probably my biggest concern about this game, because it can truly take a lot away from the overall experience. My guess is that the dev will make an attempt to fix this problem because a lot of people seem to be noticing it. On the other hand, graphics are absolutely amazing. The settings provide you with an option for high or normal level graphics, and normal is more than sufficient for me. When I tried the high graphics, the game became very laggy, and simply not as enjoyable. Unpossible has a lot of potential and someday it might live up to its legendary competitors.
$1.99 seems a bit steep for this game, and I would feel much more comfortable if it were half of that price. Nonetheless, it is a very addictive and great looking game, that can provide you with plenty of play time. A few improvements could certainly be made, but I see a bright future for Unpossible. If you are into these impossible reflex games, like me, I would recommend checking it out.